﻿using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;

namespace BearUtil.Hidden
{
    [NodeTintAttribute("#a60f21"), Title("结束")]
    public class EndNode : BearNode 
    {
        [HideInInspector]
        public int type = -1;

        public override bool isSaved
        {
            get => true;
        }
    }
}
